So many issues are from this lack of power and bandwidth. The biggest problem the Rift S has, is that many computers don't have USB 3.0 ports that give the headset, all the bandwidth and power it needs to power it. Just install the card, plug in the Sata power cable to the card, and let windows install the card for you, don't use the drivers for the card. ![]() I would recommend getting a USB 3.0 card. You get he controllers, and the headset, and that's all you need to play. There is only 1 buying option for the Rift S. Also, I don't believe the old controllers work with the Rift S either. The Rift S has built in cameras, so you don't need remote sensors, and the old sensors don't work with the Rift S. The cable has to go into a display port, and can't be converted to hdmi. If you're using a laptop, the only thing I can recommend is getting a high quality USB 3 hub with a dedicated power source. This was always step 1 in helping people troubleshoot USB disconnection issues back in the CV1's heyday. The USB controllers in motherboards are notoriously unreliable for the high demands the CV1 cameras and software put on the bus.Įvery single issue I've seen with CV1's and the Rift S (and extension cables) has been resolved with the addition of this card. ![]() Yes it needs to be that specific card, there are others that have been documented to also be reliable, but none come as highly recommended as that specific card. This specific card has a dedicated controller for each port which will resolve all forms of power delivery/balancing issues. If you don't already have it, then I very highly recommend purchasing and installing this USB 3 expansion card. I wonder how many CV1's are still out in the wild, that headset was good to me.
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